Our project reimagines mini golf as a Secret NASA (SNASA) emergency mission. Players guide atomic energy through a launch preparation system to assemble an atomic bomb and launch a rocket that destroys an incoming asteroid.
My Role
Game interaction designer, barrier builder
Timeline
January 2026 – March 2026 (2 months)
Team
Rakshit, Meera, Gracia
Skills
PrototypingCPX engineeringInteractive game
00 — Project outcome
01 — Snapshots
Reflection
What I learned
Prototyping became how we thought through ideas: make it, test it, change it.
Each checkpoint moved the project from an early concept to a more complete interactive experience.
User testing showed gaps we couldn't see ourselves, like clarity, flow, and whether people stayed engaged.