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Finding an inner gem for people with ADHD

GEMI / Undergrad senior thesis · 0 → 1 product design

Adults with ADHD aren't lazy. Most planning tools just don't reward them in a way that sticks. GEMI replaces the guilt cycle of a regular to-do list with a visual, gamified record of progress they actually earned.

My Role
Sole designer: research, UX, prototyping, visual design, design system, 3D & animation
Timeline
August 2023 – June 2024
Team
Solo thesis project
Skills
User researchUX/UI3D renderingDesign system

Research scale

0

Public survey respondents

0

ADHD-specific survey + focus group

My contribution

  • User researchPublic survey, ADHD focus group, and literature review
  • Product design0→1 UX, prototyping, visual design, and design system
  • 3D & animationPersonalized gemstone growth metaphor and motion
GEMI product overview with gemstone progress metaphor
GEMI interface detail showing task and reward states

A comment section that became a thesis

It started in a YouTube comment section. While watching a video about ADHD, I scrolled through replies from people describing a lifetime of being told they were lazy, irresponsible, and not trying hard enough, often without ever getting a diagnosis.

I have ADHD, so the pattern was familiar. People weren't failing from a lack of effort. They were failing from a lack of feedback.

Watch the project film →

YouTube comment that sparked the GEMI thesis

Why am I always so lazy?
Not a productivity problem.
A reward problem.

Adults with ADHD face a measurably worse set of outcomes than the general population. Not because they're incapable, but because the systems they're asked to succeed in weren't built for how their brains handle motivation and reward.

The product problem is simple: no existing planning tool gives people with ADHD feedback that actually feels rewarding.

Academic gap

Only 15% hold a four-year degreeCompared to 48% of the general population. Not a talent gap. A system gap.

Mental health

3× more likely to experience depressionTry, fail, blame yourself, repeat. That loop compounds over time into clinical outcomes.

Root cause

Dopamine imbalance, not discipline failureADHD involves impaired dopamine regulation, making standard task completion feel unrewarding rather than satisfying.

Tool failure

Existing apps don't close the feedback loopGeneric productivity tools treat every user the same. For people with ADHD, the lack of immediate, meaningful reward can make those tools actively demotivating.

What I was aiming for, and what I had to work around

Product Goals

  • Replace shame-driven tracking with a reward system that makes task completion feel meaningful
  • Create a visual identity and growth metaphor that users can emotionally connect with over time

Constraints

  • No clinical oversight: the product is not a medical tool. Design decisions had to stay on the motivational and behavioral side without making clinical claims.

Looking at the same problem from a few directions

Method

Public Survey (n=110)ADHD Focus Group (n=11)Literature Review

Stream 1: Public survey (n=110)

I surveyed 110 people ages 18–50, including 97 without a diagnosis and 13 with one. The goal was to see how ADHD is perceived socially, and whether stigma was shaping whether people asked for support or stayed away from it.

Key finding

A significant portion of respondents equated ADHD with “just being human,” associating it with laziness or a lack of discipline rather than a neurological condition. That misperception is tied to delayed diagnosis, internalized shame, and avoiding the support tools that could help.

Public survey results on ADHD perception

Stream 2: ADHD-specific survey (n=11)

I surveyed 11 students with ADHD about what motivated them and what got in the way. After setting aside areas they already felt confident in, one pattern came through clearly.

“No existing planning tool effectively provides rewarding or motivating feedback tailored to individuals with ADHD.”

Literature review synthesis on ADHD motivation

Stream 3: Literature review

I reviewed research on ADHD neurology and existing behavioral intervention models. Three brain-level dynamics directly shaped the design direction:

  • Structure that reduces overwhelm, which is a common challenge for people with ADHD
  • Clear connections between specific actions and desired results, so effort feels meaningful
  • Stimulation techniques such as peer progress visibility and gamified elements (timers, point systems)

Who is this for?

Users like Laura don't lack ability. They struggle to start and stay with tasks when the work feels overwhelming or unrewarding.

Persona portrait for Laura
Persona portrait for Mina

Three interlocking systems,
one coherent experience

GEMI is a mobile productivity app built around one idea: your effort is real, it adds up, and you can see it. Three core systems work together to deliver that.

GEMI gemstone model in an early progress state
GEMI gemstone model showing mid-progress growth
GEMI gemstone model in a polished completed state

Staying on track ↑ 1

Personalized gemstone

Most apps treat everyone the same. GEMI starts with your pain points, your patterns, and what a win looks like for you. What you get is a gemstone that's yours to craft.

Rewarding ↑ 1

To-do & progress tracking

The list of things left undone has a way of drowning out everything that got done. GEMI flips that. Your growing gemstone is the progress report that actually means something.

Staying on track ↑ 1

Enter Cave: social focus mode

A shared focus space built around body doubling, one of the most evidence-backed ADHD coping strategies.

Rewarding ↑ 1

Make your gemstone shine

A collection of earned gemstones that acts as a visual record of what went well, instead of another reminder of what didn't.

What I learned

The decisions that mattered most weren't visual. They were structural: no streak penalties, social features that stay opt-in, progress that only adds. I wanted the app to feel like it was on your side, and that takes the same care as the layout.